VIVERSE, HTC’s spatial computing platform, is launching a new standalone service for its Polygon Streaming technology, making it available outside of VIVERSE for the first time, giving organizations the flexibility to incorporate high-fidelity, interactive 3D models into their workflows across a range of devices, including smartphones, tablets, laptops/PCs and XR headsets.
Polygon streaming combines server-side processing with client-side rendering to reduce bandwidth and processing power requirements by streaming the actual 3D data of an asset, and sending only the polygon data needed for the section of the 3D model the user is looking at, at a level of detail appropriate to their distance from the object.
You can see a live example of Polygon Streaming here.
“Developing 3D assets has never been easier, but sharing them with others remains a barrier,” said Joseph Lin, General Manager of VIVERSE. “Polygon Streaming opens up new possibilities for everyone by transforming any device to enjoy everything from interactive product displays to collaboration and immersive virtual environments.”
Polygon Streaming targets industries that use 3D assets, such as engineering and industrial design.
VIVERSE’s polygon streaming is an optimized rendering method that streams only the polygon data needed to render visible sections of a 3D asset, employing advanced techniques such as occlusion culling and adaptive level of detail to reduce rendering resources and bandwidth requirements while maintaining low latency.
Polygon streaming can be used for individual objects, but also to manage dozens of assets in the same world, optimizing the entire environment and maximizing the user’s visual experience regardless of network or device hardware limitations.
The platform intelligently and automatically adjusts based on network and hardware conditions to ensure high visual fidelity and interactivity, enabling even low-end devices to render complex 3D assets and scenes.
Other key features of VIVERSE’s Polygon Streaming include:
Web-based interface: Upload, convert and manage your 3D assets through a web console, and access and monitor storage, models, projects and bandwidth usage. Dynamic versioning: 3D assets can be updated at any time, without the need to deploy updates to applications that stream them. WebXR compatibility: Full compatibility with the WebXR standard allows interactive 3D content to be experienced in web-based, virtual reality and augmented reality environments.
Pricing and Availability
VIVERSE Polygon Streaming technology is available today in early release with flexible pricing options starting at $99. Additionally, Polygon Streaming technology is already integrated into VIVERSE for Business, a spatial collaboration platform. This integration enables the inclusion of detailed 3D assets into spatial environments, enhancing collaboration and visualization across a range of industries.
Sources: Press materials received from the company and additional information collected from the company’s website.