Hey everyone, sorry for the lack of Eurogamer’s VR Corner blog posts over the last few weeks. Things have been pretty busy here in video land recently, with me occasionally taking a few days off (selfish, I know), so it’s been hard finding the time to put together posts for the site. I haven’t been too slack on our YouTube channel though, so here’s a little round-up of our VR coverage from the last three weeks.
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It’s been a long time since a review code for the PSVR2 arrived in my inbox, but two weeks ago I got to check out the first-person tower defense VR game Captain Toonhead vs The Punks From Outer Space.
Developed by Columbia studio Teravision Games, the team behind the recently released Killer Klowns from Outer Space: The Game, Captain Toonhead is a more family-friendly video game that combines an upbeat storyline with a nice VR twist on the old tower defense formula.
Captain Toonhead has been out on PC and Quest since 2021 to mostly positive reviews, but the PSVR2 version I played at VR Corner marks the game’s first time on console. I had a good time, enjoying its immature humor and colorful visuals, but the gameplay is fairly simplistic, making it more suited to younger helmet heads than a VR veteran like me.
Unfortunately, the PSVR2 port doesn’t seem to take advantage of any of the system’s unique features like the headset’s haptics or eye tracking, which makes Captain Toonhead feel like a fun, but fairly forgettable, low-budget release.
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We previously covered the Early Access version of Blade & Sorcery here at Ian’s VR Corner, and a few weeks ago the brutal hack-and-slash PC VR game finally hit version 1.0, adding an all-new campaign called Crystal Hunt.
Full-body physics and heavy weaponry give Blade & Sorcery a great deal of realism and immersion, and it’s easy to see why the game has been a steady hit with the VR community since it first appeared on Steam in 2018. There’s also a wealth of content to choose from, from the aforementioned Crystal Hunt mode to sandbox-style arenas that are a lot of fun to play in. Basically, you won’t get bored of this game for long.
I’ll warn you though, you’ll need a strong mind to fully enjoy Blade & Sorcery. This is partly due to the fast-paced first-person movement method, but mainly because some of the violence feels so realistic that you’ll actually feel a genuine pang of guilt when stabbing someone in the mouth.
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And finally, the topic of this Sunday’s VR corner was the introduction of the latest update of Luke Ross’s REAL VR mod. This time, Luke has used the Alternate Eye Rendering 2.0 technique to bring to life the bright and bustling world of San Francisco from Watch Dogs 2. This method introduces the usual occasional visual artifacts, but this is easily ignored as the location is so much fun to explore.
Simply picking a random sports car and switching to the cockpit camera inside the car provides a great sense of immersion. I love driving through open worlds in virtual reality. The sense of exploration is fantastic and games like Watch Dogs 2, which I played countless times when it first came out, feel like a whole new experience when played this way. If you’re a fan of virtual tourism like I am, you should definitely give this game a try.
That’s all for now! Of course, a new episode of VR Corner will be live on our YouTube channel this Sunday, so we’ll see you then!